Vacation and DOTA2 finals caught up with me, sorry I was unable to do articles for 2 weeks =X.
Grats to Cloud 9 for their perfect week 9 and 2nd place in the standings!
My next article will likely be about TSM and their changing of the guard again. Picking up Lustboy is the most controversial thing they've done specifically because of the timing. 2 weeks before finals? gg TSM.
Thursday, July 24, 2014
Thursday, July 17, 2014
Week 8: On Vacation, but gotta' talk LMQ!
This week's article will be a bit short and a bit late as I am on vacation for the DOTA2 finals this week.
However, I do plan on doing some writing about LMQ and their awesome week they had in NA!
Ackerman, NoName, XaioWeiXaio, Vasilli and Mor - dominating the rift. (Hope I got the names spelled correctly, they will be for the article)
Also, big props to Vasilli for answering one of the questions in English, very well done sir.
Sorry I was unable to get to this, I will do an article on LMQ sometime soon as they've had 2 perfect weeks in a row and hold 1st place in NALCS!
My car got towed on my vacation and I ended up going out to bars with my buddies until 3 am every night =P. Sorry I was enjoying myself! I am a terrible nerd! qq.
However, I do plan on doing some writing about LMQ and their awesome week they had in NA!
Ackerman, NoName, XaioWeiXaio, Vasilli and Mor - dominating the rift. (Hope I got the names spelled correctly, they will be for the article)
Also, big props to Vasilli for answering one of the questions in English, very well done sir.
Sorry I was unable to get to this, I will do an article on LMQ sometime soon as they've had 2 perfect weeks in a row and hold 1st place in NALCS!
My car got towed on my vacation and I ended up going out to bars with my buddies until 3 am every night =P. Sorry I was enjoying myself! I am a terrible nerd! qq.
Thursday, July 10, 2014
Week 7: Or what I like to call…How Fnatic Got Their Groove Back
This past week was the LCS super week and what a week it
was. We saw everything from non-traditional top laners, to surprise jungle
picks, and even the standings in the NA scene finally changing! However, one
team, this week, cannot go unnoticed. Despite arguably the largest fan base
anywhere in the world, their constant dominance of EU finals, and the fact that
they were very average for a portion of this season; Fnatic had an absolutely astounding
Super Week. While many believe that this was simply a matter of Fnatic finding
their groove and playing correctly; the keen observer will notice one giant
similarity in all Fnatic’s games. This week’s article is how Fnatic how their
groove back, by way of their shot calling.
Fnatic closed out Super Week being the only team that was
4-0 in either NA or EU LCS. While it is arguable that their schedule was a bit(except
for Alliance I suppose?) soft, this is still an amazing accomplishment for any
team. In both NA and EU, it is hard enough to go on a 4 game win streak, let
alone, have a perfect Super Week. Many people point to Fnatic's leader and
main-shot-caller in xPeke: speaking of how he apparently learned to play
Syndra. Many others will look to the Fnatic bottom lane talking about the
amazing coordination and KDA of Rekkles and YelloWStaR (which is impressive!).
Still others will talk about how SoaZ seemed to find his rhythm being able to
play Lee Sin and Yorick in the top lane! While all these are true, they are
simply a shroud; hiding what Fnatic's real success was this week. Fnatic, more
than any other team, this week had extremely
decisive calls. They were focused, organized, willing to listen to the shots
called, and ready to follow through on said decisions. In times where one voice
needed to make one decision to be followed by the whole team, Fnatic performed
flawlessly. We have seen how this level of communication and micromanagement
has provided other teams great success, however, many of them did this on the
backs of superior lane rotations. Fnatic still does not have the strongest
rotations, but they were decisive and they were able to ride their superior
team play to their perfect week.
The easiest example of this can be seen in their 3rd win
of the week against Gambit. As xPeke said in the interview afterwards: Gambits team
was weak at jump: Iraelia, Skarner, Twisted Fate, Lucian, and Nami.
Essentially, this is a team without an early game: Iraelia needs to be ahead
and stay ahead, Twisted Fate doesn’t come online until 6, and Skarner has
mediocre pre-6 ganks at best. Knowing this, Fnatic were easily able to pick a
Vayne in the bottom lane with a strong baby-sitter in Morgana and essentially
just free-farm as long as Vayne is going even or better. Further, due to Gambit
exposing their whole strategy, picking their carries on the first set of picks,
Fnatic were able to deny Lee Sin and Elise and force Gambit into an alternate
jungle pick. Knowing this, Fnatic applied constant map pressure levels 1
through 5 and then snowball the game from there. From the 2 minute mark, Fnatic
read the lane-swap and used the Elise/Lee sin combo to contest every buff and
by 3 minutes had stolen a blue buff, took the red buff off Diamond’s Skarner and
then took a 4 minute dragon. Fnatic then rotated back down to bottom lane and
got another kill on Darien’s Iraelia and easily took control of the game. The
biggest thing to notice here is how
the entire team worked and moved together. The call was made: contest the blue
buff, and four members of the Fnatic team jumped right into the fray; locking
down and killing Diamond's Skarner and stealing both buffs. Without hesitation,
they zoned Darien out, burning his flash and went to Dragon. After this, a
slight pause to read the map and then the next call: Bottom tower, which
resulted in the afore-mentioned Iraelia kill. The entire team listened,
responded, and acted. After, when Gambit tried to go back to lanes and farm,
Fnatic took action and pressed their advantage again. This then lead to another
easy kill on Darien’s Iraelia by Rekkles and YelloWStaR and by minute 5 Iraelia
had no impact on the remainder of the game. Three simple calls in the early
game: contest a blue buff, kill the dragon, tower-dive the bottom lane, meant
all the difference in the early game and gave Fnatic complete control by minute
5.
The next great call comes at 8:25 when Fnatic try to
re-invade the Gambit blue buff. Cyanide starts the buff out and gets seen by
Darien and Diamond who go in to contest the buff. Cyanide is immediately joined
by SoaZ and Rekkles to try and secure his buff and they trade slightly. However,
Gambit is joined by NiQ’s Twisted Fate and Edward’s Nami and you can see the
exact moment of the Fnatic call “switch to Twisted Fate”. All three of Fnatic's
members instantly give up on the blue buff, turn, and engage onto NiQ; first
being led by a SoaZ Sonic Wave/Resonating Strike, followed by a Cyanide Rappel
into Venomous Bite and finished off by a flash, Dark Binding, and Tormented
Soil from YellOwStaR’s Morgana for an easy kill. This sends Gambit retreating
and even ends in another death on Darien’s Iraelia.
This level of communication and decision making can even
been seen into the late-game where Fnatic close out the game after securing
Baron at 27:15. Once they have Baron defeated, they take turns buying, regroup to
the middle lane, and proceed to use their buff advantage to take the middle
inhibitor. However, after this, Fnatic immediately clear out the pink wards
dropped inside the Gambit base and clear an incoming wave of minions. This
means that Fnatic’s middle lane will be constantly pushing in and traps Gambit
deeper inside their base. They then send Rekkles’ Vayne and SoaZ’s Lee Sin top
lane to push the wave in while xPeke’s Ziggs, YellOwStaR’s Morgana, and Cyanide’s
Elise run vision-patrol; killing wards where they can and laying them in
important places. They even setup a small ambush in one of the brushes outside
the Gambit base, just to make sure no one attempts to leave the base and find
and easy kill. From here: Fnatic begin sieging the top inhibitor turret keeping
in mind that anytime they get an easy catch, the priority is the turret as they
are so far head. Eventually, Cyanide lands a Cocoon which is immediately jumped
on by SoaZ’s Lee Sin who attempts to Dragon’s Rage the Cocooned Diamond into
Fnatic while the other Fnatic members used the distraction to finish the
turret. Fnatic then turned to shield and position behind SoaZ so that Gambit is
unable to finish SoaZ off and Fnatic switch to poking at the inhibitor. A few
seconds later, the inhibitor does fall and Gambit decide to initiate onto Cyanide’s
Elise using Skarner’s Impale, dragging him back. However, Cyanide calmly Rappel’s
and YellOwStaR walks in, puts Soul Shackles on two players, xPeke follows up
with a Mega Inferno Bomb, the Soul Shackles ends and stuns Diamond’s Skarner
who then dies. Forty seconds later, Fnatic destroy the nexus. Fnatic (simply) made
decisive calls ahead of time; planning to go in at any opportunity and being
aware that YellOwStaR can initiate at any time. All 5 members of the team were ready
to respond and support their teammates any team xPeke or anyone else made the
call to do so. Fnatic was able to close out this game in 31 minutes and up
almost 18,000 gold. This, almost entirely due to their decisive planning and
the momentum gained off their early-game calls before minute 8. Their
willingness to listen to one voice and change or plan out tactics at a moment’s
notice led them to one of the strongest victories of week 7. However, we can
also see this kind of decision making in Fnatic’s late-game calls such as their
victory against Alliance.
Fnatic’s victory against Alliance was much more difficult to
secure as Fnatic were not able to capitalize on an early-game snowball to lead
them to victory. In fact, this game had a lot of back-and-forth and many baits
and setups around the Baron pit before its thrilling, single-fight conclusion. We
as fans have seen that, often times, a victory will come from one decisive team
fight. This can be off the back of securing an objective, the result of catching
an opponent out of position, or simply a good initiation that forces a 4v5. In
these situations, the team who coordinates the best and supports their team is
the victor. At the pro level, this comes down to which team makes better calls
and coordinates their abilities better to take down their opponents and make
the final push. In Fnatic v. Alliance: Fnatic have gold and map advantage at 54
minutes. This time, again, having the Baron buff and being up nearly 9 thousand
gold. However, at 54 minutes in the game most of the carries have all 6 of
their major items and this gold difference means very little. This game is won
by a single call to keep chasing and secure a few kills.
Fnatic are
split-pushing with SoaZ’s Yorick in the bottom lane while the rest of the team holds
the minion wave in the middle lane. Shook’s Evelynn attempts to engage by
catching an Agony’s Embrace onto two Fnatic members and Alliance nearly kills xPeke’s
Syndra. Fnatic already have a plan for this: any engagement and SoaZ is going
to teleport in, which he does, and Alliance counter with their teleport. With
the two abilities cancelling each other out, Fnatic makes the call to go back to
holding the lane and poking until the next crowd control lands. This comes in
the form of a Syndra Scatter the Weak a few moments later. xPeke lands his
ability onto Nyph’s Thresh, stunning him, and allowing YellOwStaR to follow up
with Tidal Wave from Nami. This gives Fnatic a chance to zone and spread out
Alliance and isolates Nyph as a kill target. Fnatic seem to have no way to
follow up on this, until, Nyph lands a Death Sentence onto Cyanide’s Elise and
the call is made to kill the Thresh. Again, the reader can see all 4 members of
Fnatic immediately turn and follow up with: a flurry of damage abilities from
SoaZ’s Yorick, another Scatter the Weak and stun from XPeke’s Syndra, a Cocoon
and Venomous Bite from Cyanide’s Elise, and finally a Culling and Double Tap buffed
by YellOwStaR’s Nami’s Tidecaller’s Blessing from Rekkles’ Lucian to finish him
off. Despite being deterred by Wickd’s
Lulu’s Wild Growth and a barrage of shields from other Alliance team members;
Fnatic is able to capitalize off the good call and keep pursuing until Thresh
is downed. They then further call to keep chasing which then leads into another
Cocoon onto Tabzz’ Kog’Maw which then has to use its flash to get away. Fnatic,
now all in chase mode, make a final call to use anything to keep chasing; expending
three of their own flashes and baiting an Orianna Shockwave that is invalidated
by a Zhonya’s Hourglass active from xPeke that nets Fnatic two more kills that
then allows them to finish the game.
One miss-position by Alliance and Fnatic making a decisive
call to kill Nyph made all the difference between victory and defeat. Had any
member on Fnatic not been in the same mindset (as the Alliance members were,
not all joining in to defend their Thresh) the Thresh would not have gone down
as Fnatic used nearly all their ultimates singling out and (barely) killing
Nyph. It is one of the easier to miss, but crucial decisions that were made by
Fnatic in their domination of super week. We see these decisions happen all the
time, especially in EU. Often times, teams are not ready to respond to crowd
control provided by their team mates and even a half-a-second too late on a
reaction can mean the difference between securing a kill and letting the
opponent retreat. We even saw this kind of hesitation in one of my earlier
articles about All-Stars where xPeke didn’t capitalize on a chance to kill
Faker that set his team’s momentum back nearly 15 minutes in their eventual
defeat. Professional League of Legends teams need to be organized and flexible,
fans will hear casters say these words over and over (because they’re right and
its true).
In the post-game Rekkles and YelloWStaR even talked about
how Alliance has superior rotations and team movement, so they(Fnatic) need to take
advantages wherever they can. They even specifically called out how they needed
to bait out the Kog’Maw cool downs first, and then pursue after that; which they
did. In the final team fight Fnatic baiting out the Kog’Maw flash, heal, all
the Alliance team shields, and then chased to additional kills. This superior
planning and in-game decision making is what really shined and is one of the
reasons for the long-history of Fnatic success. In all their games in week 7,
Fnatic showed excellent moments of this brilliant shot calling and really
systematically shut down their opponents. This will again be one of the
building blocks they will be working on with their new coaching staff and
something we will be looking for as Fnatic attempts to secure their top 2
placement for Worlds.
So as we look back and the successes and failures of super
week, we look fondly at the world-renown juggernaut that is Fnatic. With their
fan-base standing strong and showing up in force each week in Germany it is
hard to think that Fnatic will ever have a bad split and will not time, and
time-again be in the battle for the best team in EU. Fnatic talk about how much
they trust each other, and how much confidence they have in each other’s picks,
however, trust means nothing when everyone is talking at once. The Fnatic secret
of superior shot-calling might be well known and easy to see, but teams will
need to be able to match this in order to take down the two-time EU champion.
Monday, June 30, 2014
Week 6: Power Rankings and Thoughts at the Half Way Mark
Well, we are officially at the halfway mark! Congratulations
to each team in every region as there have been a ton of phenomenal games of
League of Legends. As fans, the bitterest pill to swallow and the biggest sigh
of relief is that we’re half way to Worlds. However, as players, each team is
just now hitting their stride and really beginning to figure out what they need
to do to make it to…where is worlds again? It is in…three different countries
or something? I digress.
Fans can sense the anticipation in the air. You can see each
player and each team sitting a little bit farther forward in their chairs doing
everything they can to secure those last few wins. Some teams are studying and rehearsing
mistakes to make sure they’re not relegated and removed from the pro circuit.
Still others are celebrating the fact that they’ve already made finals in their
region; sharpening their skills to be as prepared as possible for their
upcoming runs at titles. Regardless, we are half way through Summer Season 4 and
that calls for the most controversial article any writer will ever write (so
why would I want to right?) Power Rankings.
1. Samsung Blue (4/0)
2. Samsung White (3/1)
3. CJ Entus Blaze (2/0)
4. Najin Black Sword (3/1)
5. SK Telecom T1 K (2/2)
6. CJ Entus Frost ( 3/1)
7. Najin White Shield (2/2)
8. SK Telecom T1 S (1/1)
9. OMG (6/2)
10. Alliance (12/2)
11. LMQ (9/5)
12. Dignitas (9/5)
13. Counter Logic Gaming (9/5)
14. KT Rollster Arrows (1/1)
15. Jin Air Stealth’s (3/1)
16. Edward Gaming (6/2)
17. Team WE (6/2)
18. Royal Club (6/2)
19. Azubu Taipei Assassins (5/0)
20. SK Gaming (9/5)
1. Samsung Blue (4/0)
2. Samsung White (3/1)
3. CJ Entus Blaze (2/0)
4. Najin Black Sword (3/1)
5. SK Telecom T1 K (2/2)
6. CJ Entus Frost ( 3/1)
7. Najin White Shield (2/2)
8. SK Telecom T1 S (1/1)
9. OMG (6/2)
10.
11. LMQ (9/5)
12. Dignitas (9/5)
13. Counter Logic Gaming (9/5)
14. KT Rollster Arrows (1/1)
15. Jin Air Stealth’s (3/1)
16. Edward Gaming (6/2)
17. Team WE (6/2)
18. Royal Club (6/2)
19. Azubu Taipei Assassins (5/0)
20. SK Gaming (9/5)
1. Samsung Blue (4/0)
Samsung is again showing their power being
the only team, currently, with 6 points in the strongest region for League of Legends.
Korea is looked up to by each of the other regions and many times sets the
stage for what is strong and how team compositions should be played. Samsung
Blue has showed their top ranking by obtaining not only a perfect record in
their group, but taking down the defending World Champion and All Star 2014
winners in SKTelecom T1 K. These honors, however, pale in comparison to their
decisive 3-1 win over Najin White Shield in Champions Spring. Their movement
and team fights are extremely coordinated and flawless behind their world class
mid laner dade. Samsung Blue will easily be the favorite to repeat their
victory Champions Summer as well as taking the top prize at Worlds.
2. Samsung White (3/1)
2. Samsung White (3/1)
The sister team to Samsung Blue, Samsung
White has to be seen as the number 2 overall. Showing just as much coordination
and team play as their sister team, Samsung White helped to secure the Samsung
organization a decisive 3 to 0 win over SKTelecom in OGN Masters. While Samsung
White has not had as much success only showing a 3-1 record, splitting with SKT
T1 S in groups, they are showing very consistent picks and plays behind their
talent-packed lineup of: Looper, DanDy, Pawn, imp, and Mata. Samsung White will
easily be a favorite against any team they play in finals and be a heavy
favorite to join their sister organization at Worlds. It would not even be a
surprise to see all-Samsung finals for Champions Summer.
3. CJ Entus Blaze (2/0)
3. CJ Entus Blaze (2/0)
On the back of their ‘Pilot’ in Flame, CJ
Entus Blaze comes in at number 3 despite only having played two games, crushing
KT Rollster Arrows in group. CJ Blaze looks strong as ever coming off their 4th
place loss in OGN Spring to Samsung Galaxy Ozone (Now Samsung White) and should
easily be looking to make it out of their group in first place. The sheer
carry-ability of Flame with the supporting cast of Daydream, Ambition, Emperor,
and Gunza; CJ Blaze are looking to correct their early departure in Champions Spring
and make it to worlds. This will mark a return to the finals stage and the
Worlds stage for the CJ organization and a renewed vigor for one of the most
storied and beloved organizations in Korea.
4. Najin Black Sword (3/1)
4. Najin Black Sword (3/1)
Seeming to have switched places with their sister
team, Najin White Shield, Najin Black Sword put up two stellar performances:
splitting with Najin Shield and destroying the pre-season-top-10 KT Rollster
Bullets. Sword seems to have a renewed vigor with their new lineup which
consists of: Leopard, Hojin, kurO, Ohq, and Cain and have done a phenomenal job
in groups. While it is unusual to see a new team (unless you’re named SKT T1 K)
do exceptionally well right away in OGN Champions, it is hard to deny that Najin
Sword have put up two amazing performances. With only the struggling Jin Air
Falcons left on their schedule it is hard to think that Sword will not be
looking at a solid run into the playoffs.
5. SK Telecom T1 K (2/2)
5. SK Telecom T1 K (2/2)
Despite only having a 2 and 2 record in
their group stage it is hard to not give the defending World Champions and
All-Star 2014 winners an extremely high ranking at number 5. Even in their two
losses, SKT T1 K looked really solid and have seemingly been on a roll steadily
improving since their dominating performance at All Stars. With PoohManDo
returning as their full-time support and shot caller and with the, arguably, #1
ranked player in the world in Faker; if SKT keeps improving at the rate we know
they can, they too, will be looking at a deep run in playoffs. Also, don’t forget,
SKT did suffer their losses to the #1 ranked (by most people/writers) team in
the world, in Samsung Galaxy Blue. If a few additional plays were made by SKT we
would be looking at a 1-1 split and SKT T1 K and Samsung Blue would be tied in
group A. SKT T1 K have a title to defend and they will be working hard to make
it back to Worlds to do so.
6. CJ Entus Frost (3/1)
6. CJ Entus Frost (3/1)
The ever-steady and much beloved CJ Entus
Frost comes in at number 6 after splitting 1-1 with second ranked Samsung
Galaxy White in group stages. Despite a few questionable plays it is hard to
count out on of the best known League of Legends players world-wide in Madlife
and the accompanying crew of: Shy, Swift, CoCo, and Space. Despite rough
patches and many, many changes in the CJ organization; both teams are looking
very strong and seem to be focused on the prize. If their All-Star support Madlife
has anything to say about it, it will be a return to the Worlds Stage for CJ
Frost.
7. Najin White Shield (2/2)
7. Najin White Shield (2/2)
Apparently switching places with their
sister team, Najin Black Sword, Najin White shield has had a slower-than-expected
start to their season tying both their first 2 matches against Najin Black
Sword and Jin Air Falcons. While Shield is expected to come back with their,
rather soft, remaining game against a struggling KT Rollster Bullets it is
questionable how far into finals they will get seeing as they have not yet put
up an exciting performance. However, being in the strongest region in the world
it is hard to think they wouldn’t have an easier time against teams with less play
time together. We will have to keep an eye on Najin White Shield and see if
they can make a run for Worlds.
8. SK Telecom T1 S (1/1)
8. SK Telecom T1 S (1/1)
After their amazing run during OGN Masters,
keeping the SKTelecom organization in the tournament in a few cases, SKT T1 S are
coming in at number 8. Though they are in what seems to be a rather hard group
with: Samsung White, CJ Frost, and Bigfile Miracle it is still questionable
whether or not they will get out of groups. However, this is not to say they
are still not one of the top teams in Korea. While this is going to be where
many people start to disagree with my list, having them at 8 is the correct
spot as if SKT T1 S were in any other group we would be saying they will easily
be making finals and moving on. Coach Koma has even talked about how he is
personally invested in SKT S and he will want to prove that his expertise can
translate into wins. SKT T1 S has been extremely consistent and can easily make
a giant splash in Champions Summer if they can improve their lane phase and keep
an eye on their wild-card top laner in MaRin.
9. OMG (6/2)
9. OMG (6/2)
Behind their All-Start support in Allen and
their super-aggressive, dominating mid-laner in xiyang it is hard to think that
OMG would not be one of the top contenders in LPL. With Gogoing, pomelo, and San
rounding out the lineup, OMG are anxiously looking at making another good run
at Worlds. After a stellar showing at All-Stars only losing to Cloud9 once and
SKT T1 K overall, OMG seems to be in top form and playing well. It is OMG’s
international experience that sets them higher in the rankings as they will,
simply, be more comfortable fighting on the international stage. While there is
some controversy around if Allen and San are truly back in form, it stands to
reason that the international experience of the team will carry them to a deep
finals run in LPL and a re-appearance at Worlds.
10. Alliance (12/2)
10. Alliance (12/2)
The story of “A Boy and his Bird”, Alliance
come in at number 10 being the highest western team on the list. Alliance is
dominating the European seen behind their team-captain Froggen and his amazing
Anivia play, among other champions. Seeming to really be making the most of
their very public coaching pickups including: Locodoco for a while, now,
Araneae (formerly of Millennium), and the addition of 2 analysts; Alliance has
shown poise and composure moving towards their 86% win rate in EU. Alliance
seems positioned to easily win the EU LCS and make a good run during Worlds.
The only downside is that Alliance has 0 international games played as a team,
as they have only been together for 2 seasons. However, if they keep improving
at the rate they are now Alliance will definitely be a force to be reckoned
with.
11. LMQ (9/5)
12. Dignitas (9/5)
13. Counter Logic Gaming (9/5)
11. LMQ (9/5)
12. Dignitas (9/5)
13. Counter Logic Gaming (9/5)
In reality, the next three picks can be re-arranged
as the reader wishes with LMQ, Dignitas, and CLG coming in at 11, 12 and 13.
The top three NA teams have proved that: coaches, analysts, and rotations are
the way to get wins and stay ahead of your region. While the biggest surprise
here is Dignitas and it is questionable that LMQ and CLG might be getting “figured
out” it is hard to discount any of these three teams as contenders for winning
NA and making a good run at worlds. While NA has two weeks of no teams changing
ranks it is shaping up to be the most competitive NA split ever and it is still
anyone’s split to win. Even the 4th and 5th place Team
Solo Mid and Cloud 9 are on the brink of breaking the region wide open and
returning to the Worlds stage.
14. KT Rollster Arrows (1/1)
14. KT Rollster Arrows (1/1)
Falling the farthest in my list, KT Rollster
Arrows come in at number 14, not looking as strong as they did in Champions
Spring and splitting their only match with the Jin Air Stealth’s. While KT
Arrows has the highest upside looking to fire
back up the ranks with a win on Wednesday, currently, the Arrows look quite
shaky and may not appear capable of making finals. With a solid showing against
CJ Blaze and proving they can take care of business with a 2-0 victory over MKZ
they could easily bounce back and make finals, but the slow start makes me
weary of their Worlds chances.
15. Jin Air Stealths (3/1)
15. Jin Air Stealths (3/1)
Looking surprisingly strong the Jin Air Stealth’s
come in at number 15 holding a 3-1 record in the group beating MKZ and tying
with the early-favorite KT Rollster Arrows. It will need to be seen if they can
take on the likes of CJ Blaze and see if they can make it out of group D, but
beyond that their prospects for going to Worlds and taking on the likes of
Samsung and SKT look very bleak. With the amount of communication problems and
roster changes the Jin Air organization is facing, it is hard to say whether
the Stealths and their sister team, Jin Air Falcons, will ever see the Worlds
stage. Regardless, they are putting up a good fight and are trying their
hardest to get some attention for the Jin Air organization.
16. Edward Gaming (6/2)
17. Team WE (6/2)
18. Royal Club (6/2)
16. Edward Gaming (6/2)
17. Team WE (6/2)
18. Royal Club (6/2)
Edward Gaming, Team WE, and Royal Club can
also be interchangeably placed at 16, 17 and 18th places. All three
of these top teams (and OMG) have been beating-up on each other and all are
sitting at 6-2 records in LPL. While none of these teams has the recent international
experience of OMG, any of the 4 top LPL teams is a good contender for Worlds.
China has strong history of international competition with Royal Club taking 2nd
place overall at Season 3 Worlds. Each of the LPL teams will be looking to give
another stellar performance and show they are the real kings of League of
Legends.
19. Azubu Taipei Assassins (5/0)
19. Azubu Taipei Assassins (5/0)
Azubu Taipei Assassins comes in at number
19 being the top team in GPL and seeming to easily be the strongest team in
their region. Again, with their recent international experience it is hard to
think that anyone other than TPA will be the favorite to make Worlds for the
GPL. While it is still to be seen how they will perform on an international
level and on the back of their less-than-stellar performance at All-Stars, we
will need to keep a close eye on how Taipei Assassins will do at the highest
level. It is entirely possible that the Southeast Asian teams will shoot up the
rankings as their League of Legends scene gets older but alas, the young region
will face some struggles against the top teams in Korea, China, EU and NA.
20. SK Gaming (9/5)
20. SK Gaming (9/5)
Rounding out the top 20 we have SK gaming who
are well off the pace of the dominating Alliance but still looking good in EU.
SK has been putting up some solid performances but really struggles to get
going in the early game. They will need to keep working with their coaches and analysis
staff to see if they can figure out how to get better presence in lane and
really make sure they know how to close out games before they can be looking at
taking on the top-ranked Korean teams at Worlds.
While I know there will be a lot of backlash and the results
of this will change later today/tomorrow I did as much research as I could on
my own. While it is hard, sometimes, to
compare regions I feel like my choices are reasonable and justified and hope
that you will remember the heart of this blog: The Fan’s Perspective.
With the upcoming super week for NA and EU and the knockout stage
coming up for Korea and GPL it is going to get interesting fast. The world will
be watching as the World Cup dies down and the League of Legends World
Championship fires up! (Or at least, we hope so right?!?!) Keep watching, and
keep supporting your favorite as this is just a small snapshot of what might be
just around the horizon at Worlds. It is going to be the best year yet, and
with the amount of coverage each of the regions, now, has of their performances
teams will be better prepared than ever before. We are only half-way, but the
last few weeks of the season will be the true test of each teams meddle. Again,
it is a curse and a blessing: we’re only half way.
Thursday, June 26, 2014
Week 5 New Patch so....
...so I am not really doing a blog this week because any analysis that I could do of the games would really be very void as there is a new patch coming to LCS.
However, this week OGN Champions Summer did start, with some very exciting games. I hope to be able to get a sub to the Korean stream but we will see if I have it in the budget. -Update on this, good to go on this one.
tbh....watching USA v. Germany!
So a quick update on this if anyone is reading it:
Sorry but a lot of stuff got messed up this week. Work has been insane, I got really sick over the weekend. My girlfriend is moving in with her cat so there was a lot of prep for that. I am just trying to stay afloat this week.
I have finally caught up on all the matches and all the Ongamers interviews and such. This upcoming week I will be doing an article about each team and my opinions on power rankings for the upcoming weeks, now that we're half way in each LOL season.
My hope is to get the article done tonight so that it can be read before the super week we're going into this week. The article will be power rankings and team discussion, this is going to be my attempt to hopefully get some attention of those awesome people at Paravine because I want to write for them someday!
Thank you!
-Derek
However, this week OGN Champions Summer did start, with some very exciting games. I hope to be able to get a sub to the Korean stream but we will see if I have it in the budget. -Update on this, good to go on this one.
tbh....watching USA v. Germany!
So a quick update on this if anyone is reading it:
Sorry but a lot of stuff got messed up this week. Work has been insane, I got really sick over the weekend. My girlfriend is moving in with her cat so there was a lot of prep for that. I am just trying to stay afloat this week.
I have finally caught up on all the matches and all the Ongamers interviews and such. This upcoming week I will be doing an article about each team and my opinions on power rankings for the upcoming weeks, now that we're half way in each LOL season.
My hope is to get the article done tonight so that it can be read before the super week we're going into this week. The article will be power rankings and team discussion, this is going to be my attempt to hopefully get some attention of those awesome people at Paravine because I want to write for them someday!
Thank you!
-Derek
Thursday, June 19, 2014
Week 4: Base Races and Warm Smiles
This week’s article is going to be a bit different as we had
a much different week in the LCS as a whole. This week there was no team that
was, arguably, over-the-top with their wins, and there was not a ton of
non-meta picks for us to go over. However, what was new was a smiling bald man carrying an invincible door, and two
games that ended in epic fashion base-race style. Fnatic v. Alliance and EG v.
LMQ end quite abruptly as the players attempted to out-race each other to the
end, and Braum made his appearance and was able to “Strike like ram” against
his opponents.
Fnatic and Alliance has become one of the hottest games of
the summer. With Alliance screaming to the front of the EU pack with their
massive string of wins and Fnatic, arguably, falling off their block after
All-Stars; Alliance v. Fnatic has been one of the premier matches that fans are
champing-at-the-bit for. The third match of day 2 for the EU LCS, this seemed
like it was going to be a standard affair with 52% of the votes going to
Alliance despite Fnatic's heavy fan-base and Alliance coming off an upset in
day 1 to Gambit. The lineups could not have been more innocuous as we saw the team’s
leaders: Froggen and Xpeke, going away from their regular picks (Anivia and
Ziggs respectively) and just playing the more conventional LeBlanc v. Twisted
Fate (again, respectively). The picks came through with notable changes of
Yellowstar on Braum and Wickd trying a new pick on Kayle for the top lane. The
casters were calling for this to be a bloody game with both teams going for
pick-comps but they were only partially correct. The game started with Fnatic on-a-roll
giving first (and second) blood to their All-Star ADC in Rekkles who came off a
10-0 win the previous day, landing a comfort pick on Twitch. This allowed
Fnatic to greatly utilize their “cc-machine that is Braum” into the early-mid
game granting Fnatic a 5-1 edge at 13 minutes and propelling them into whole map
control taking the first two turrets and opening map to allow Rekkles to roam.
This Fnatic aggression would continue, unchecked, for about 6 more minutes as
Fnatic was allowed to freely rotate and kept Alliance on the back-foot. Fnatic
seemed to have the game completely under their control until 22 minutes when Alliance
were able to finagle their way into position to secure a dragon and then get a
pick on Yellowstar’s Braum. In Fnatic seemed to casually shake this off and
moved to continue the pressure on the bottom lane. However, Alliance immediately
counter-calls to push the middle lane, which is where the Fnatic troubles start.
At 22:20 we see that Alliance move into Fnatic’s jungle
looking for another engage while Tabzz secures the already-damaged tier 1
turret. Fnatic, in similar fashion, take Alliances bottom tier-1 turret. However,
Fnatic split sending Rekkles Twitch and Xpeke’s Twisted Fate to continue
pushing the bottom lane, and split from Soaz’ Shyvana and Cyanide’s Evelynn who
fall back to defend. Alliance, now not seeing any re-engage in the jungle,
decide to attempt to secure a sneaky tier-2 turret from Fnatic. However, we see
that Froggen is left in the jungle by his team as a mobile-ward so that Alliance
are able to see who is coming to defend and how long they have before they can
back off. By 22:30 Alliance realize that only 2 the defenders were sent by
Fnatic and keep pushing the lane. Further, due to their ample damage and the
afore-mentioned interference, provided by Froggen, they manage to out-rotate
the Fnatic defense and secure the tier-2 turret 15 seconds later with no
opposition. Alliance are now able to take the offensive forcing Rekkles and
Xpeke to respond by pushing into the middle inhibitor turret and engaging the
defending trio of Soaz, Cynide, and Yellowstar (respawned). However, a well-placed
flay by Nyph’s Thresh and a follow up chain by Froggen’s LeBlanc secures another kill of Yellowstar under the
mid-lane inhibitor turret and allow Alliance to secure no only the tier-3 turret
but also the associated inhibitor before Rekkles and Xpeke are able respond.
However, under further inspection, Alliance realize that Xpeke’s Twisted Fate
is no longer pushing with Rekkles’ Twitch and that he must be either: still
teleporting back to base or using Destiny somewhere away from the team
(rendering him useless). Despite the
fact that Xpeke Destiny’s back to the top lane, Alliance is able
to continue their push as Froggen is then able to find a pick onto Soaz’
Shyvana which opens the door for Alliance to start pushing the Fnatic Nexus
turrets. By 23:22, Alliance had secured both the nexus turrets and Cynide is
the only live Fnatic member to stand around and watch, helplessly, as 5
Alliance members start to wail away on his nexus. From here, basically Alliance
just need to get enough auto-attacks off before Fnatic can respond and they do
(BARELY) as the entire Alliance team
seemed to die right as the nexus went down, ending the game in 23:27. It should
be noted that Wickd made the best decision possible while sieging the nexus
giving his Kayle’s intervention to Shook’s Elise while he wailed away with
increased attack speed in Spider Form thanks to Skittering Frenzy. Had this not
happened, it is likely Alliance all die with the Nexus at less than 5% health.
While during the post-game Froggen seemed extremely unhappy
with the result, a win is still a win. This put Alliance 1-1 for the week and
allowed Alliance to keep their hold over the first-place position in the EU. In
NA, we saw another base race, this one, with a little less drama, but overall
still an exciting ending.
EG v. LMQ also started in a very standard fashion with EG
taking a comp of: Jax, Lee Sin, Ziggs, Lucian and Morgana, and LMQ taking:
Shyvana, Elise, Nidalee, Caitlyn and Braum. EG was sporting a new jungler in
Helios who replaced Snoopeh and questions were flying about if EG was going to
have the same level of shot-calling with the new replacement. 14:30 into the
game with the score 4-2, EG seemed to have squashed these questions up in kills
and securing the first turret with relative ease. Helios made a shining
addition to the EG squad providing constant map pressure and getting Innox
going early on Jax getting him a 2 to 1 kill advantage over Ackerman’s Shyvana.
However, by 18 minutes LMQ seemed to have slowed the game down and EG were less
able to find picks or pressure after clearing the remaining tier-1 turrets.
Despite EG creating some great contests at the LMQ blue-buff, they were only
able to get 2 more kills by 19:30, before LMQ went into super-turtle mode. LMQ
basically decided to farm the best they could as 5 and slowly give up their
tier-2 turrets, contesting for dragon when they could, but ultimately giving up
all map presence to keep EG at bay. They used this to keep the kills 6-2 and
the gold difference between 3 and 6 thousand for nearly 22 minutes. Caster Jatt
was even asking if he could get statistics on what is the longest time anyone
has ever played a game with no kills, deaths, or assists as Vasilli breached
400 CS with a game score of 0/0/0. The real trouble started when EG started
attempting to force the Baron, prompting LMQ to respond and attempt to continue
their turtle covering both their base and the Baron.
EG setup two fairly decent Baron attempts: the first of which resulted in EG getting
out-positioned and forced off the baron resulting in little change to the flow
of the game. Innox was afforded a little bit of time to secure the top-inhibitor
turret but, being 43 minutes into the game, LMQ did not seem at all worried. The
second attempt comes a minute later as EG attempt to engage LMQ in their jungle
4v4 only to get pushed off of the worm again,
only this time, LMQ turn and start killing Baron. As EG recall to their base Pobelter’s
Ziggs loops back around, only to discover a now retreating LMQ team, each
sporting their newly acquired Baron buff. EG are then forced to give up all
their hard-earned map control and recall to base as they apparently severely miss-predicted the call by LMQ
as they killed the Baron at “extreme speed” (thanks again Jatt). However, immediately
after their victory LMQ re-group, and waste no time pushing down the middle
lane securing the tier 2 turret with no EG opposition. LMQ then realize that Innox’s
Jax, not with the group, is split-pushing the top tower and seemingly try to
end the game. This prompts Mor’s Braum to go all-in under the EG middle lane
inhibitor turret and secure a kill onto Pobelter’s Ziggs which completely shuts
down EG’s wave clear and allows Vasilli’s Caitlyn to zone the rest of EG out
while his team takes the middle inhibitor. Knowing they are still up 4 members
to 3 and not seeing Innox teleporting back, LMQ call to end the game and hop on
the nexus turrets. The combination of XiaoWeiXiao’s Nidalle and Vasilli’s
Caitlyn is way more damage than EG expected and they blow through the nexus
turrets in a matter of seconds. When Innox, finally, attempts to teleport back
in to stop the push, it is too late and his teleport fizzles as the nexus
turret he teleported to dies and cancels his action. From there, LMQ had no
opposition to finish off the nexus as Innox continues staring at a full-health
nexus turret he was unable to secure.
Keep in mind that LMQ secured the Baron at 44:59 and were
able to end the game by 46:58, only two minutes later. The EG players were then
shown on camera, heads-in-hands, wondering…what happened? Jatt and
RivingtonThe3rd seemed to have the, rather obvious, answer: EG simply decided
to not try to end the game earlier. The amount of damage LMQ were able to pump
out was severely underestimated by EG and despite being given multiple windows
to end the game earlier, the single mistake by EG allowed LMQ to completely swing
the game. Teams need to remember that at the highest-levels of play, sometimes
your team comp gets weaker with time and windows of time where you are able to
close-out the game get smaller and smaller. So, what’s the deal? Why have we
not seen base-races much lately at all? How come we all of the sudden have two
of them in one week?
Well, it is (really) no coincidence that we’ve seen a few
base-races happen as the game has shifted towards strategies heavily based on
rotations and map movements. There have been a number of games this season that
have had low kill counts and one team wins simply on the back of their
positioning and ability to pressure objectives better than their opponent. We
saw this in my week 2 article where Alliance played beautifully against Millennium
and took them to one of the cleanest defeats of the entire season in any
region. This new-found ability to pressure the map and win games without having
to fight the opponent essentially opened the door for these kinds of games to
happen. Whereas in season 3, teams would normally end the game with a team
fight, season 4 has shown us some of these other ways to close a game, one of
which can be (simply) capitalizing off your opponent being severely out of position. After this, it is simply waiting for one
player to commit to a push and then an entire team responding with a stronger
push. One would think that teams at the pro level would have a plan in place
for this, however, when the lights are on and you have 100,000+ nerds watching-even
the pros can feel the pressure and drop the communication ball. Teams have to
be on the same page the entire time, and they need to be able to communicate effectively
at all times, often relying on a single shot-caller to make the final decision.
It may also be no coincidence that this happened to two teams that have received
multiple losses this season due to their lack of communication and weak shot
calling: Fnatic and EG. Both of these teams, admittedly, need to work on their
mid to end game shot calling and are struggling to close out games. Each of
them has said in interviews that they are struggling to adapt to the new way of
playing and often times seem to “clam up” and no one makes the decision.
However, one of the stranger things about both these games is that both of
these losses came with the newly-added Heart of the Frejlord: Braum on the losing
team. Which begs the question: Why was everyone so worried about Braum?
The newest member of Summoner’s Rift and the latest addition
to the support pool, Braum was new to LCS this week dishing out
ram-like-strikes and warm smiles alike (yes that rhymes…ugh). While many people
believed that Braum was going to be banned for every game, due to his
superiority in solo-queue, this was not quite the case as of the 16 games that
were played this week, 8 of them included Braum. In most of these games, he was
selected in the 1st or 2nd round of picks and seemed to
be quite contested getting banned in 7 of the remaining 8 games. So, as we
watched, we began to wonder: what was all the hype? Why did it seem that Braum
is so feared in solo-queue but then seemed to be half-and-half for LCS? Well,
part of this was that teams realized that after his nerf he actually wasn’t so overpowered
anymore. He no longer had the early-burst in his autos and Winter’s Bite he had
before and instead just provided more defensive stats for his marksman partner
(less aggression). Further, in his 8 games for the week, Braum put up a very
mediocre record of 5-3. Teams realized that if not allowed to make plays early,
Braum contributes very little into the late game. Despite his superior
team-fight and his ridiculously useful passive, he does not provide the utility
that a support such as Thresh does in his ability to escape, position, and
initiate picks. While it is arguable that Braum has the same ability to create
a pick as Thresh, the slight pull and instant stun that are provided by Death
Sentence, in some cases, gives pro players that small window they need to focus
a target and tip the fight in their favor. Essentially, In a game of inches,
Thresh has an instant stun where Braum does not. Many times, fights are not
able to be started immediately by Braum since the target requires follow-up to
start the fight (proc the stun). Thresh immediately locks-down one of the
opponents and then is able to better zone his target away from their team by using
his second use of Death Sentence (the pull) and combine this with Flay and The
Box. In fact, all three of Braum's losses this week came at the hands of
Thresh. We can further see this in his average KDA of his wins and losses as
Braum was .3-3.3-3.5 in his losses and .6-2.4-10 in his wins. This shows us
that the faster Braum gets going the stronger he is throughout the game. However,
if you are able to shut him down early, his effectiveness is almost cut in
half. While these numbers are a little deflated due to one of these losses
being the short-split-push game (Fnatic v. Alliance, mentioned earlier), we
were still able to see how Yellowstar was unable to provide his team the
affordances that Nymph’s Thresh did as a single hook nearly won Alliance the
game. Does this mean that Braum is not a strong support? No not at all, he will
continue to be a contested pick due to his kit, especially the part where he
can swing single-skirmishes in his teams favor due to the damage reduction of Stand
Behind Me and Unbreakable. We even saw, during interviews, many teams were
commenting on the massive amount of crowd control he provides and how that
gives any team comp superior team fight just on its own merits. However, it
will be interesting to see if the addition of Braum brings back some non-meta
counter picks such as Sona and Karma that can take advantage of his melee and
prevent him from getting going early through sustain and lockdown.
So while the ‘stache made his presence known and rotations
were improved, we still are able to see how much season 4 has changed the game.
This week included not only improved displays of rotations, but rotations strong
enough to catch teams so far off guard that the game can be ended before their
opponents can respond. While two end-game-base-races is no coincidence, it does
show how much the game has changed and is a warning for teams to adapt or
suffer more losses. Going into the next week, one would think we will continue
to see split pushes and moustaches, perhaps, with a bit more planning and some exercises
in caution.
Thursday, June 12, 2014
Week 3 CLG: Rush Hour or Hush Hour?
This week the LCS
brought many surprises as well as many new challenges for each of the teams.
However, it seemed that one team was facing a lot more challenges than the
others. The new roster, the well-known coach, the stellar bot lane, and even
the addition of a Korean player has sparked a lot of controversy around Counter
Logic Gaming and led them to some new highs and lows. While, CLG has been
praised in the first 3 weeks as "one of the top 3 teams in NA" it
seems that despite their improved form, their incredible rotations, and even
the astounding play of, arguably, the best support in NA, and they are still
running into a few issues. CLG had two incredibly similar games this week, one
of which they found success and the other they did not...the difference? I am
sure Riot's Phreak would agree: "Tons of damage!”
CLG had two very intense
games this week both of which left the review booth saying: "What
happened?” While that was the question of the hour after each game; it is quite
easy to discover the difference between the two games by looking at the team
comps. Specifically, we can see the difference in how CLG had to play team
fights and how their team comp had to engage. Both the CLG team comps were
centered on their outside lanes: the top and bottom. In each of the matches,
CLG wanted Lucian and Morgana as their duo-bot combo and a tanky-pusher in the
top lane played by Shyvana and Renekton respectively. This setup then allowed
CLG to take a mid-lane that was best-fit for the situation and the best jungler
available to enhance the team’s strengths. In each of the games, the teams win
condition was based on these two spots: the mid lane and the jungle. Thus,
these positions were the most important factor in their win and their loss.
Beyond this, it did not matter what the other team drafted as long as CLG
played correctly and were able to execute team fights the way they wanted. In
fact, this allowed CLG such flexibility that they were able to give away
Kassadin (the most contested pick in season 4) to Dignitas and still walk away
with a win. So what was the real difference? Why, despite the similar
team comps, was one of the games a smash victory and one a struggle to a loss?
Well, as stated earlier, it really had to do with one of the comps being able
to do "tons of damage".
In the Dignitas game,
CLG came out with a comp of: Shyvana, Kha'zix, Nidalee, Lucian, and Morgana. As
discussed earlier, the core of the team was the same so really the important
picks to look at here are the Kha'zix and the Nidalee. These two picks center
around the same basic ideas: high mobility, high damage, and almost no crowd
control. To this end, this means that CLG was looking to establish map
dominance early with superior rotations and then either poke or pick their way
into good team fights to win the game. In this case, it was a major success as
in each of the important fights CLG was able to burst down one of the squishy
Dignitas targets and win the fight 5v4. Despite the early advantage in the
bottom lane getting a double kill at 9 minutes and the cute triple-fake-back to
secure the bottom inhibitor, the game really came down to a few important
fights.
First, we look at the
fight at 24 minutes where Dignitas has the Baron buff but is only barely able
to take the mid and the top tier-2 turrets. Despite the map and buff advantage
by Dignitas, they take an incredible amount of damage from Doublelift's Lucian
and Link's Nidalee while taking the two turrets they are not able to gain
anything more than this small advantage from the Baron buff. CLG is even able
to: take a dragon, keep the gold difference within 1000, and position
themselves to take the bottom inhibitor turret. During this exchange, the
casters are calling the game over, saying that "CLG might be on a clock".
However, the superior damage by CLG is able to push Dignitas back, keeping
ZionSpartan's Kayle from split pushing and keeping Dignitas from
re-establishing their map control. This then leads into the second important
fight at 29:30 where CLG is able to get a clean pick on Crumbzz' Elise and
burst Imaqtpie's Twitch down to 25%. This sets CLG up to take an inhibitor
turret for only the sacrifice of Aphromoo's Morgana. CLG then re-starts their
superior rotations (off the back of the afore-mentioned triple-fake-back) and
manages to re-take the gold lead, slowly increasing it to 3000.
The final fight then
comes at 39:45 where CLG are (simply) able to kite-away from the Dignitas
initiation, and use their superior burst (tons of damage!) to pick-off Crumbzz'
Elise and Kiwikid's Nami to win the game. They are able to burst down
Shiphtur's Kassadin inside the Dignitas base to further flaunt their high
damage output. Basically, CLG used their superior rotations to establish their
early game, stay even in the mid game, and then use their "tons of
damage" to keep Dignitas from taking objectives too quickly and win the
game. While it is not unfair to say that CLG got a bit lucky, they would not
have been able to do this without understanding how to win with their team comp
and beautifully execute the late game. However, in their match against C9 the
next day, it seemed to be same chapter, different story.
As stated before, the
match against C9 started very similar with CLG taking a comp of: Renekton,
Evelynn, Twisted Fate, Lucian, and Morgana. Again, we are able to see CLG use
their superior rotations in the early game and establish map control by 17:30
baiting 3 Cloud 9 members to the bottom lane for the bait-and-switch to the
middle turret that then nets them a dragon from right under Cloud 9's nose.
However, we can see fundamentally that this team comp is vastly different from
the one in the Dignitas game. In this team comp, we see the standard core with
the pivotal picks being Evelynn and Twisted Fate. As opposed to the mobile,
heavy damage comp discussed earlier, this setup relies on: strong initiations,
higher CC and less burst damage. It is these subtle variations that make the
difference in the late game and ultimately decide the victory. Against
Dignitas, CLG was able to burst one of the squishy targets to keep Dignitas
from getting multiple objectives or winning a fight. In this game, CLG needed
to get clean initiations and lock down the important C9 members long enough for
their less-bursty team comp to take effect. Again, this can be seen in a few
choice fights. The first of which occurs at 21 minutes as CLG gets their
flawless imitation to take a huge lead. The fight starts with Seraph's Renekton
engaging the entire Cloud 9 team at the middle tier-2 turret that then gives a
window for Link's Twisted Fate to Destiny into the back line and Dexter's
Evelynn to Agony's Embrace 5 Cloud 9 members. CLG is able to walk away with a 3
for 0 victory that then propels them into a (rather shaky) Baron kill. Despite
this, CLG moves into the mid game up 6000 gold and in position to reset their
rotations.
This then leads into the
second important fight at 24:30 where CLG decides to try and sneak a dragon and
defend a sieging-Cloud 9 at the CLG middle inhibitor turret. However, this time
the CLG initiation is horrifically un-coordinated with Link's Twisted Fate
teleporting in with Destiny way too early into his death, followed by
Aphromoo's Morgana doing the same. This then gives Cloud 9 an opportunity to
end the game but they are held off (barely) by the item advantage gained by
CLG. The teams then trade smaller fights in the bottom and mid lane
respectively resulting in a few traded objectives that keeps CLG ahead by the
same 6000 gold margin.
The final important fight
occurs at 33:20, however, despite their gold lead CLG losses the fight and
eventually the game. Here, we see the small differences in the team comps come
to fruition. CLG do manage to catch Cloud 9 out in a transition from Baron to
middle lane, however, Dexter is only able to land Agony's Embrace on two Cloud
9 players: Hai and Balls, neither of which are the main damage dealer in
Sneaky's Twitch. This allows Balls and Meteos, on Shyvana and Lee Sin
respectively, a chance to jump onto Link's Twisted Fate (Shyvana can use
Dragon's Decent to close the gap even while slowed) rendering his use of
Destiny worthless and allowing Sneaky to kite backwards and use Rat-Ta-Tat-Tat
(ugh, please change back to Spray and Pray!) on 4 CLG members and ultimately
win the team fight for Cloud 9, 4 for 1. This fight sums up the entire game:
once CLG are not able to get their flawless imitation and burst down a single
target, to tip the team fight, they lose the game. Simply, the lack of
"tons of damage" from Evelynn compared to Kha'zix and Twisted Fate
compared to Nidalee changes the fight dynamic so much that the super-consistent
bottom and top lane picks from CLG mean nothing. Despite the entire early and mid-game
looking very similar for CLG, the end game varies wildly based on the abilities
of the champions selected. CLG used the same formula but were less able to
execute their win condition correctly to close out the game. CLG really needed
to push Cloud 9 back down the lane and take a fight on their terms and continue
to out-rotate Cloud 9 into the late game.
In both these cases, we
are able to see how competitive the NA LCS is becoming with matches coming down
to who can better utilize their team’s strengths to their advantage. Despite
CLG starting both games well, good rotations and map planning only gets your
team so far if you do not understand how to close out games. It also shows how
a single pick or ban can sometimes mean the difference in the match as small
variations in strategy can determine when objective play and team fights are
good and bad. These will be items that all the top-tier teams will be going
over in their preparations for Worlds as these are items that the top Korean
teams have been reviewing for years. It is encouraging to see this as early as
we are in the season as these are items that can only come from careful study
and utilization of coaches so the players can focus entirely on mechanics.
So while CLG is still credited with some of the top NA players with their all-star duo "Rush Hour Bottom Lane" they still have plenty to improve on. They need to continue to refine their team coordination and improve their fight synergy to make sure that their games can conclude as swiftly as they begin. This fine tuning of their skills will ensure that their superior player quality is not shut down in crunch time. CLG currently are one of the teams that can stamp their own ticket to worlds...or not.
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