All-stars is over and done with
but now that we’re living in a world where teams are starting to realize the
advantage that having a coach and a analyst brings I think if anything All-Stars showed us that the upcoming LCS/OGN/LPL is going to be extremely interesting.
SKT T1 K did an amazing job and really did show that they are back
and in top-form, however, there was one team that really flew under the
radar and really made huge strides towards their personal growth as a team.
This team, of course, was Cloud 9.
Cloud 9 came in as the underdog for the entire tournament. They played in a region riddled with roster changes
resulting in below-average team competition. They were down their mid laner and
main-shot-caller in Hai who was sidelined only about 2 weeks before All-Stars
with a collapsed lung. They had to train and teach-how-to-shot-call a
replacement in CLG Link (who did a rather good job). On top of it all, their first game was against their rival EU LCS team in Fnatic with the home crowd heavily against them.
Despite this, Cloud 9 performed remarkably admirably in the
tournament walking away 3rd overall with a 3-1 record in the group
stages and ultimately falling 2-0 to the 2nd place OMG team in the
finals. However, this record alone does not tell the story of why this was such
an important event for Cloud 9 and why they are the ones who truly got the most
out of the tournament.
Throughout the NA LCS Spring split Cloud 9 was one of the
only teams who actually showed clear understanding of rotations. Not only were
they simply mechanically better than every other team (as a whole) but they
also better understood the meta and clearly showed that they could play the
movement-central rotate/push style. We even had glimpses their ability to plan ahead and bait
other teams into poor fights and ultimately dominate games, the greatest example of which came in their 3-0 domination of TSM in the NA playoffs for their much sought-after spot in the All-Stars tournament.
To understand how this works: you, as the reader, really need
to be familiar with how rotations work, and while I am not claiming I am an
expert on the subject; I have been playing MOBAs for a few years now and watch A
LOT of competitive ESports and do my research where necessary. I hope these
articles are proof of that and I hope that you will take this for what it is: a
fans educated yet simplified metaphor of what comprises a rotation. While the Riot Shout-Casters would have you believe that rotations
have something to do with mathematics, “the act of rotating around a fixed
point”, in video games, we like to think of this in terms of objectives and
lanes. Essentially, the best way to think about this is to picture each of the
lanes (and the jungle I suppose but this is a bit different) as an assembly
line, you send workers to each of the lines to do their job (farm, push,
defend, assassinate etc.). The idea behind rotating is to change people’s
positions and jobs as to further your map position against the other team, that is: rotating around points of interest.
Now, if the entire
game was basically: "who can do their job (farm) the best" we wouldn't need strategy, you
would simply find who are the best farmers in the game and we would see
DOTA-style teams (old DOTA1 when it was a Warcraft mod) where you have 2-3
farmers and 1 or 2 supports basically just seeing who can get items the fastest
and winning team fights. However, in League of Legends, we have
highly-coordinated teams thus allowing them to periodically change people’s lanes
or jobs again: rotating.
Going back to the assembly line metaphor, you will trade
workers in and out of different positions to maintain quality control and to
make sure that you are producing at the best possibly efficiency and quality.
If you were to leave the same people in the same places all the time this could
get very monotonous and the quality of your work will slip. Same thing in
League of Legends, if we leave players in the lanes the whole game it will be…well…boring.
So when a caster refers to someone as rotating they might mean switching lanes
but it could also mean their changing their job. A classic example: a top lane
player who is on his island farming will notice that the mid lane player is
moving to the bottom lane to help assassinate a player or defend a tower, in
either case, he can change his job to pusher on the top lane, push out his
lane, and then rotate to the middle
lane to defend the middle tower or to push out the mid lane to keep map presence
(top is pushed and the team is not losing their middle lane). This is also a
rotation for the mid laner as he has moved from farmer in the middle lane to
now assassin in the bottom. Either way this is a classic example of a rotation,
changing both player’s responsibility and lanes to further your map position
and keep the enemy team guessing. The team also advances its map position by
preventing an objective from being taken, possibly getting a kill, keeping
their lanes pushed out, and possibly setting up another objective as a result
(gives them room to take a tower, secure Dragon, or simply get more farm). Now,
I understand that rotations in competitive LoL are more advanced than this but
this is just a very basic example.
The thing that we are learning, as fans, is why rotations
are so important and how crazy the strategy of rotations has become in League
of Legends. Teams are now learning to plan ahead with their rotations being
able to win their lane in such a way that they can rotate without giving
anything up and putting their opponents farther and farther behind and reach
the snowball point much faster. Again, one of the main reasons that Cloud 9
dominated the NA scene so much was their very keen understanding of this and
their ability to plan a few minutes into the future with their rotations that
allowed them to take many objectives from their opponents. They understand how
winning your lane can result in the ability to place deep-wards that then sets
up their ability to rotate with very little risk and stop other team’s rotations
in their tracks by simply being aware of what they were doing and then
capitalizing when they fell short. It was no fluke that Cloud 9 was 22-4 on the
split and though they lost a few games early that had them behind TSM nearly the entire season, they eventually caught up and then ultimately dominated them in the
playoffs. They simply understood rotations better than any other team and were
able to push their advantages more; in essence, they
were the best team in the entire
scene.
We got to see some of this at All-Stars as in their 3 wins
in the group stage over Fnatic, TPA, and OMG. Cloud 9 showed their signature style of dominating their own jungle, getting a kill in the top lane, deep ward off their lane advantage in the middle and bottom, and then switch gears at
20 minutes and take quick successive objectives. Once they hit their 20 minute-peak: the team rotations become metronome like as
they rotate bottom then middle then top securing all 3 towers in a matter of
minutes then baiting the other team into a bad fight and winning the
game from there.
In their game vs. Fnatic we can see the impact of this where
top and mid did not flat-out win their lane but they were able to generate
vision and allow Meteos to be free reign in the top lane and jungle. This
resulted in a huge advantage for Balls by 25 minutes and cleared the way for
Cloud 9 to out-position Fnatic in the later stages of the game to ultimately
win at 37 minutes. In fact, the only reason this game lasted as long as it did
was because of their still-forming CLG/Cloud 9 communication and Link getting
caught out in the first two big fights in the game. Once Cloud 9 won the fight
at 17 minutes in the bottom lane, Cloud 9 flipped that switch and rotated
flawlessly into a free middle tower and top tower within 2 minutes of each
other as Fnatic were helpless to get anything done. We can further see this in the
gold difference between the two teams as the difference remained unchanged
(1.5-2k) until about 35 minutes when Cloud 9 won the fight by Fnatic’s
blue-buff. After this, Cloud 9 took Baron and then won the game 2 minutes later.
While it is true that Fnatic had their own issues with this game; Cloud 9 was able to come from behind and snatch the victory by showing their ability to plan ahead and use their rotations to not allow early mistakes to let the game
get out of control. This also shows their mastery of game mechanics, in that, despite
Fnatic winning a majority of the early fights; as soon as Cloud 9 gets one favorable
fight they use their positioning and ward coverage to easily secure multiple
objectives and erase any advantage gained in the early game.
The difference can be seen in their game against SKT where the Korean juggernaut
showed them how effective rotations can truly be, as SKT shut down Balls so hard
that Cloud 9 could do nothing to stop the snowball. The game started with Cloud 9 doing the early tower push in
top lane, but then the game broke down from there. Impact was able to freeze the lane
and get very secure farm thus freeing up Bengi to get 3 buffs, freely rotate
between mid and bottom lane, and ultimately secure multiple objectives. This
also allowed Piglet and Pooh to Balls the bottom lane preventing Cloud 9’s star
top laner from being able to rotate and ultimately down in
farm. SKT could then dictate every movement on the map even: using Impact to secure
jungle buffs for Faker and keeping Meteos fishing for very low-percentage kills. By 15
minutes SKT was up in kills and towers to the tune of 5500 gold and snowballed to a 30 minute win.
While it was easily the biggest beating that Cloud 9 would ultimately take the
entire tournament they were smiling as they lost and graciously shook hands as
they knew they put up the best fight of any team in the group stages (maybe
with the exception of OMG).
Despite this, in interviews with Cloud 9, Meteos spoke to
how they understood that SKT were “a million times better” than them but; just
the practice they had received against them and the video they would acquire
playing against teams as strong as them, would be invaluable in advancing their
play and really taking their teamwork to the next level. The Shout Casters then
even took this farther speaking to how Cloud 9 was saying in earlier interviews
that they were learning lots of little things such as: freezing lanes, using rotations
to create plays a few minutes into the future in the game, and even better
understanding pick and ban phase to play to a set of champions’ strengths. SKT
was, in return, very complimentary of Cloud 9 in their interviews and showed a
lot of respect to how far they have come despite their international
experience. Remember, Cloud 9 as an organization has had 4, yes, 4
international matches, and now these matches are hard to count as it was not
with their whole line-up. Faker even admitted in an interview that he wanted to play Cloud 9 for a very long time and was upset he could not play them at their full strength.
While Cloud 9 did ultimately fall to OMG in the finals, we
can see a little bit of this learning about early rotations starting to come
into play but ultimately they lost the vision game as OMG simply rotated
much better than they did and shut down their vision control in every phase of the game. OMG
pushed this into an advantage that was simply unbeatable and then seemed to
have had a slight mental advantage in game 2.
Talk in interviews and the caster desk the entire weekend was about
rotations, lane freezes, and other map movements which, really was, the story of
each of the wins. The entire weekend, SKT T1 K dominated due to their new-found heavy-map-movement strategy and just pushed other teams all around the map setting
up dives and engagements wherever they needed to. To think that Cloud 9 was
practicing against this over the whole weekend, even without Hai, is going to
be invaluable for them as a team. It is hard to think that everyone in the Cloud 9 organization: their players, their coach and
especially their analyst wouldn't see this as a huge opportunity to be able to learn from this and further develop their own play and understand the differences between the
games they won and the games they lost.
What is most interesting is that we, as fans, can
learn something from this too in that, in reality, many times, victories can
come down to farming and movement. It really does come back to what the loading screen tips say, players who coordinate with their team to secure objectives have higher win percentages. SKT T1 K dominated most of their matches because of the massive disparity in farm for one of their lanes at 10 and 20 minutes into the game and were able to adapt their rotations and strategy around this. SKT T1 K were excellent at planning who is going to be in what lane a few minutes from now and planning objectives based on how the other team moves and what objectives are available if they rotate to a different part of the map. This understanding is ultimately what every team in League of Legends will need to live up to in order to have any chance at worlds against the Koreans, especially teams in NA and EU who are just now finding their footing internationally.
Moving forward, if Cloud 9 continues to do what they've been
doing: improving and adapting strategies the way they have, we will again see a NA scene dominated by Cloud 9 with no team being close to them again record. Even Fnatic is beginning to admit that they haven't adapted the way they need to and are now looking into getting an analyst. YellowStar and Rekkles both posted on social
media and Reddit apologizing to their fans for being “under prepared” and about their coming team changes (getting an analyst not changing players). We
also see this coming to fruition in the amazing season put up by SK Gaming in
EU and CLG in NA: each of these teams has shown their understanding of the
rotation-style gaming and their ability to draft a team comp around the concept
of pushing, poking, and movement to gain an advantage. While none of the teams
at All-Stars looked nearly as polished as the Korean juggernaut, this
tournament was really a stepping stone for the rest of the world to
understanding how to take their League of Legends game to the next level and we
will see much more competitive international events in the future.
Get ready for exciting summer splits in all 5 regions, and be ready for a clash of the titans like we have never seen at Worlds 2014. With teams beginning to acquire coaches, analysts, mentors, psychologists, and other support staff to help with their gaming, the level of competition is going to increase, and just get better for the fans.
Get ready for exciting summer splits in all 5 regions, and be ready for a clash of the titans like we have never seen at Worlds 2014. With teams beginning to acquire coaches, analysts, mentors, psychologists, and other support staff to help with their gaming, the level of competition is going to increase, and just get better for the fans.
No comments:
Post a Comment